BioShock Almost Didn't Exist: The Story of Its Near-Cancellation

Discover how Ken Levine saved BioShock from being canceled and convinced publishers to take a chance on the immersive simulator.
BioShock Almost Didn't Exist: The Story of Its Near-Cancellation
BioShock Was Nearly Canceled: How Ken Levine's Clever Tactic Saved the Game In a recent interview with Edge Magazine, BioShock creator Ken Levine opened up about the challenges faced by Irrational Games during the series' development. He revealed that the studio struggled with insufficient funding, low sales expectations, and the very real possibility of project cancellations. Levine explained that many joined Irrational Games with a shared passion for the classic System Shock 2, hoping to create something similar. Initially, he doubted the commercial viability of such projects but eventually discarded this belief. However, Levine's instincts proved right. When the studio presented the first BioShock prototype to the publisher, it was rejected. The complex genre of an immersive simulator was deemed financially risky. Undeterred, Irrational Games shifted its approach, presenting the project as a spiritual successor to System Shock 2. They showcased the same prototype to journa…

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