Resident Evil 7 on iOS Disappoints with Low Sales

Despite high expectations, Resident Evil 7 on iOS fails to impress gamers, selling only 2000 copies. Is Apple's gaming push falling flat?
Resident Evil 7 on iOS Disappoints with Low Sales
Resident Evil 7 on iOS: A Lukewarm Reception It seems Cupertino's tech giant might need to reassess its gaming market strategy. The highly anticipated port of Resident Evil 7 for iPhone failed to generate significant excitement among gamers. As a result, only around 2000 copies of the iOS and iPadOS version of the horror title have been purchased. Resident Evil 7 was released on Apple's mobile platforms on July 2nd. According to Appmagic, the game generated approximately $28,140 for Capcom, excluding the 30% commission charged by the App Store. While the game saw 83,000 downloads, with a price tag of $20 to unlock the full version, it seems only 2000 players decided to take the plunge. Showcasing Potential, Facing Challenges The port of Resident Evil 7 was intended to showcase the gaming potential of the iPhone 15 Pro and Pro Max, as well as iPads equipped with M1 chips and above. From a technical standpoint, Apple succeeded. They demonstrated that mobile devices are capable of…

About the author

Owner of Technetbook | 10+ Years of Expertise in Technology | Seasoned Writer, Designer, and Programmer | Specialist in In-Depth Tech Reviews and Industry Insights | Passionate about Driving Innovation and Educating the Tech Community Technetbook

Join the conversation