Black Myth: Wukong PS5 Pro Patch Showcases Solid PSSR Implementation

The latest Black Myth: Wukong patch on PS5 Pro features impressive PSSR upscaling in Unreal Engine 5, analyzed by Digital Foundry.

According to a recent analysis by Digital Foundry, the latest patch for Black Myth: Wukong on the PlayStation 5 Pro showcases a very impressive implementation of the PSSR upscaler within the Unreal Engine 5.

Black Myth: Wukong PS5 Pro Patch Showcases Solid PSSR Implementation

PSSR Performance Analysis

The patch introduces PSSR support in Quality Mode, upscaling a roughly 1296p input resolution to 4K. This results in a significantly sharper image compared to the base PS5. Digital Foundry noted that certain visual elements, such as "noisy hair" on the first boss, appear much cleaner with PSSR than with AMD FSR. Additionally, lighting stability is generally improved with PSSR, even outperforming other UE5 titles like the Silent Hill 2 remake.

Overall, Black Myth: Wukong’s PSSR implementation is considered solid, without any major issues beyond typical artifacts seen in other upscaled games.

Balance and Performance Modes

Balance Mode also utilizes PSSR, upscaling a 1296p internal resolution to 4K. It includes slight visual differences from Quality mode, with lower resolution textures and some Lumen tweaks. Balance mode targets 40 FPS at 120 Hz output for smooth frame pacing. The Performance mode remains largely unchanged from the base model, using frame generation to achieve 60 FPS at 1080p resolution.

Future of PSSR

The solid implementation of PSSR in Black Myth: Wukong is a promising sign for the technology's future. Hopefully, as developers have suggested, the AI-powered upscaler will continue to improve, potentially reaching the heights of NVIDIA DLSS, which remains the current gold standard.

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