Gaijin Showcases Dagor Engine's Power with East District Demo

Gaijin Entertainment demonstrates the capabilities of its Dagor Engine by comparing an FPS map built in both Dagor and Unreal Engine 5.

Gaijin Entertainment has released a video and demo showcasing the capabilities of its open-source Dagor Engine. The demo features an FPS map called East District, created for an unannounced game, and is available in both Dagor and Unreal Engine 5 versions for comparison.

Gaijin Showcases Dagor Engine's Power with East District Demo

Gaijin partnered with Hooks Creative Studio to build the map from scratch in Unreal Engine 5 using Megascans and photogrammetry assets. The map was then ported to Dagor Engine.

Analysis by Gaijin revealed that the Dagor version runs faster while maintaining equal or superior visual fidelity. The demo utilizes advanced technologies like real-time global illumination and advanced anti-aliasing. While the demo doesn't use upscaling technologies like DLSS, XeSS, or FSR, Dagor supports them.

Gaijin highlights that the Dagor demo typically runs at native resolution, unlike the Unreal version, further demonstrating Dagor's efficiency. While acknowledging the potential for further optimization of the Unreal demo, Gaijin hopes the comparison will encourage developers to consider Dagor for their projects. The Dagor Engine already powers titles like War Thunder and Enlisted.

In addition to the demo, Gaijin has also released the full code of one of Dagor Engine's multiplayer frameworks under a permissive license, along with the art sources of one of the multiplayer samples.

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