NVIDIA's RTX AI Day 2025 wasn't just about product reveals; it was also a chance to get pressing questions answered directly by the experts. In a highly anticipated Q&A session, NVIDIA's Jeff Yen, Sean Cleveland, and Kim Sun-wook provided valuable insights about the new RTX 50 series and the technologies that power it. Here’s what we learned:
Decoding the RTX 50 Series: Key Questions Answered
Q1. The 12+4 pin power connector used in the RTX 40 series experienced melting issues, especially with the RTX 4090. Has this been addressed for the RTX 5090?
A1. NVIDIA has stated they expect no such issues with the RTX 50 series. They have made changes to the connector since the initial issues and believe the problems are resolved. This should be a big relief for users concerned about power issues.
Q2. Could you explain the DLSS Override feature?
A2. The override feature in the NVIDIA app allows users to overwrite the game's DLSS settings and DLL files at the driver level. This gives users the ability to adjust AI techniques for upscaling and ray reconstruction, offering more control and customization.
Q3. The new DLSS MFG uses AI-based Optical Flow instead of a dedicated Optical Flow Accelerator. Could older cards, like the RTX 30 series, use DLSS Frame Generation in the future?
A3. NVIDIA explains that DLSS MFG requires AMP and flip metering to sync AI-generated frames with traditional rendering. The 5th-generation Tensor Cores found in the Blackwell architecture are needed for rapid frame generation. This means the tech is not coming to older cards.
Q4. DLSS 4 MFG can generate up to three frames. What are the future goals for the number of AI-generated frames?
A4. The current goal is to achieve 4K resolution at 240Hz refresh rate. While more frames might be generated in the future, a balance is necessary between performance and image quality. NVIDIA considers 3 frames as the ideal number currently.
Q5. DLSS 4 MFG is exclusive to RTX 50 because it uses FP4, which causes concern over quality at 4K.
A5. NVIDIA clarified that FP4 is not required for DLSS 4 MFG. FP4 support aids developers in making AI models smaller. Quality is not a concern.
Q6. Will NVIDIA focus more on DLSS over traditional rendering going forward?
A6. NVIDIA is prioritizing user experience, acknowledging limitations with traditional rendering. They emphasize AI as the key to overcoming those limitations and taking the gaming experience to a new level. The focus will be on enhanced user experiences rather than specific FPS or pixel counts.
Final Thoughts
The Q&A session provided a great deal of clarity on the technical aspects of the RTX 50 series and the Blackwell architecture. NVIDIA's emphasis on AI-driven technologies and a user-focused approach sets a clear path for the future of gaming graphics. These insights help us better understand the intentions and engineering behind their latest cards. We await to see how these plans unfold when the RTX 50 series hits the market.
Source: quasarzone