Ken Levine on Judas: Moving Beyond the "Corridor" of BioShock
Ken Levine discusses his new project, Judas, and criticizes BioShock, describing it as 'just a corridor.' He aims for more player freedom and more,
Renowned game designer and writer Ken Levine, known for BioShock, recently shared insights about his new project, Judas, and his evolving views on game design. In a new interview, Levine expressed his desire to move beyond what he sees as the limitations of past games. Levine's Critique of BioShock According to Levine, BioShock was “just a corridor” with scripts and triggers, and not as interactive as he would like it to be. He sees his new project, Judas, as an opportunity to push the boundaries and provide players with greater freedom in how they interact with the game world and story. The Vision for Judas Levine emphasized that the development of Judas is focused on "recognizing player actions and reacting to them." This means the game aims to respond to a wide range of player behaviors, even if the responses are just characters observing and commenting. He wants to create a truly interactive experience where player choices directly influence the narrative. The Challenge…