Marvel Rivals Sets Concurrency Record on Steam, Earns Over $135 Million in First Month

Marvel Rivals hits a new Steam concurrency record and earns over $135 million in its first month, driven by Season 1's release and new characters.

NetEase's free-to-play superhero shooter, Marvel Rivals, continues to surge in popularity, setting new records and generating impressive revenue. The launch of Season 1 has fueled further growth, with a new concurrency record on Steam and an estimated $135 million in earnings in its first month.

Marvel Rivals Sets Concurrency Record on Steam, Earns Over $135 Million in First Month

New Steam Concurrency Record

The game recently surpassed its previous concurrency record of 480,000 players on Steam, reaching a new peak of 644,000 online players according to SteamDB. This surge is largely attributed to the launch of Season 1.

Season 1 Content

Season 1 of Marvel Rivals has introduced several exciting additions:

  • Fantastic Four Characters: Mister Fantastic, Human Torch, the Thing, and Invisible Woman are now playable characters, adding popular heroes to the roster.
  • Doom Match Mode: A new game mode where 8 to 12 players from different factions battle on a single map, with the top 50% considered the winning side.
  • Midnight Features Event: A seasonal event offering limited-time rewards, including exclusive cosmetics.
  • Twitch Drops: Twitch viewers can unlock exclusive rewards by watching streams.

Battle Pass and Revenue

Season 1 includes a new Battle Pass, the Eternal Night Fall Luxury Battle Pass, which contains significantly more content than the Season 0 pass, including 10 costumes and related content. The pass costs 990 Lattice, and players can earn back 600 Lattice and 600 Units by completing it.

A Chinese website, Game Look, estimated the game's first-month revenue at $136 million worldwide, with $54.5 million through Steam, $27.2 million through PlayStation 5, and $2.7 million from Xbox Series S|X. This figure includes earnings from the Chinese version of the game, with estimated revenue outside China at around $100 million.

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