NVIDIA DLSS 4 Multi-Frame Generation Supported in 75 Games on RTX 50 Series

NVIDIA announces DLSS 4 multi-frame generation support for 75 games and apps on RTX 50 series GPUs, including Marvel Rivals, Cyberpunk 2077, and more.

NVIDIA has announced that its latest DLSS 4 technology, featuring multi-frame generation, will be supported in 75 games and applications right from day one of the RTX 50 series GPU launch. This is a major upgrade, promising significant performance boosts and enhanced visual fidelity.

NVIDIA DLSS 4 Multi-Frame Generation Supported in 75 Games on RTX 50 Series

DLSS 4: A Major Upgrade

DLSS 4 introduces a new Transformer model, providing improvements in frame generation, upscaling, and ray reconstruction. Multi-Frame Generation, a key feature of DLSS 4, can effectively double frame rates by generating additional frames based on analysis of in-game scenes.

Multi-Frame Generation Details

To access DLSS 4 Multi-Frame Generation, two requirements must be met:

  • An RTX 50 series GPU
  • Built-in DLSS 4 support within the game

75 Games Support DLSS 4 from Day Zero

Jacob Freeman from NVIDIA has revealed that 75 titles will support DLSS 4 Multi-Frame Generation at launch, including both classic and modern titles. Some of the notable titles include:

  • The Finals
  • God of War Ragnarök
  • Marvel Rivals
  • Cyberpunk 2077
  • STALKER 2: Heart of Chornobyl
NVIDIA DLSS 4 Multi-Frame Generation Supported in 75 Games on RTX 50 Series

Performance Improvements

DLSS 4 multi-frame generation can potentially increase FPS significantly, with some scenarios showing an 8x improvement. This can greatly improve gaming experiences, especially in cases where framerates are inconsistent.

Future Implications

While higher-end RTX 50 GPUs can run many titles smoothly even without multi-frame generation, this technology will be incredibly useful for lower-end RTX 5060 and 5050 GPUs. Even high-end GPUs will see benefits at resolutions like 1440p and 4K, especially when maxing out graphics presets and enabling ray tracing.

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