Are you entering the wilderness of Monster Hunter Wilds for the first time? Or perhaps you’ve been a long-time hunter and want to develop versatility? One of the earliest and most thrilling decisions you’ll have to make is about your weapon. There are also 14 types of pressure, which can find people a bit daunting. Don’t worry though, we’re here to break down all each weapon until you can make the right call for your hunts starting off.
Monster Hunter’s diverse arsenal is well known, and Wilds is no different. Before you even begin to sort out how you would approach a Chatacabra, getting a feel for your weapon is step one. Let’s look at what each weapon has to offer, so you can hit the hunt feeling equipped.
Melee Weapons: Up Close and Personal Combat in Monster Hunter Wilds
What Happens When You Get Up Close and Personal
Great Sword
Range: Close | Guard: Yes
We’re talking damage on a grand scale with one, great Cthulhu smash. The Great Sword is a weapon of timing and impact. It can be slower, sure, but when you do, monsters absolutely feel it. If you prefer to plan your attacks, waiting for just the right moment to deliver that killing blow, this might be the weapon for you. And that guard thing is something of a godsend if you swing too early.
Long Sword
Range: Close | Guard: No
Quick, smooth, and combo-driven. Long Sword trades defense for devastating counter opportunities and flashy chains. Though each hit won't deal quite as much damage as a Great Sword, a succession of deft blows is a powerful weapon. Learn how to use the Spirit Gauge to it's full damage potential
Sword and Shield
Range: Close | Guard: Yes
The ultimate all-rounder. Sword and Shield is a good combination of offensive and defensive. The sword’s reliable, and the shield is great both for blocking and even for shield bash attacks. It’s an agile, adaptable vehicle and a solid choice if you want to be prepared for anything. Great for new players still acclimating to dodging.
Dual Blades
Range: Close | Guard: No
Pulling off attacks at high speed is the name of the game. Dual Blades provide a flurry of incoming strikes, making it an ideal weapon for applying status effects and bombarding monsters with sheer quantity of strikes. They are highly mobile and brutal with their attacks, perfect for hunters who prefer to dart in and out of battle constantly. (Honest admission: this is my favorite
Hammer
Range: Close | Guard: No
Another big gun, the Hammer specializes in blunt force trauma. It’s lumbering but devastating, and powering up attacks can deal massive damage. Hammers can stun monsters by whacking them in the head, giving your party openings. It’s heavy, but with good positioning and dodge-rolling, you’re safe.
Hunting Horn
Range: Close | Guard: No
Hunting Horn strengths: Support and buffs Though it can stun monsters with blunt force, its true power is in melodies. Hitting different notes provides buffs for you and your hunting party, increasing attack power and beyond. Learning a melody can be daunting at first, but a proficient Hunting Horn user brings value added into any group. Adding an extra layer of strategy are the Echo Bubbles.
Lance
Range: Close | Guard: Yes
Defense and precision thrusting attacks are the Lance’s hallmarks. It’s fast with great guarding capabilities so you can keep safe while still dealing steady damage. The Lance’s reach lets you stay at a safe distance, and its counterattacks leave room for strong follow-ups. An elite defensive squad with unexpected offensive upside
Gunlance
Range: Mid | Guard: Yes
Lance with added explosions. The Gunlance mixes the thrusting attacks and guarding of the Lance with ranged shelling. Fire explosive shells to apply pressure to monsters from farther away. You have some more tactical thinking than a Hammer, but the big explosive range and damage is worth it. Prepare to use your bombardments and close combat strategically to maximize damage.
Best Hunters Guns for Monster Hunter Wilds (Example link - replace with real link)
Switch Axe
Range: Close | Guard: No
The Switch Axe is a versatile weapon. It switches between Axe mode (heavy, slower strikes) and Sword mode (quick, closer-range combos). So no guarding, you need to be agile, but switching between modes on the fly gives you the flexibility to adapt to different situations and monster behaviors. Good all-rounder weapon, "jack-of-all-trades."
[Read More:有最佳的 Monster Hunter Wilds 聯盟奇點 Switch Axe, 否則請參閱]
Charge Blade
Range: Close | Guard: Yes
The Charge Blade is tactical and no-nonsense, and it manages to transpose between Sword and Axe forms. Phials charge in sword mode, only to be unleashed in axe mode for massive, explosive attacks. It’s basically a more tactical version of the Switch Axe, with phial management and pre-planning, but the damage payout is massive. The weapon of choice for the thinking hunter.
Insect Glaive
Range: Close/Mid (w/ Kinsect) | Guard: No
The Insect Glaive is aerial combat and flexibility. Fly high into the air as you unleash aerial attacks, and use your Kinsect to extract buffs from monsters and deal extra damage. It’s a bizarre but effective combination of melee and mid-range battling — one that keeps you on your toes and constantly moving. Harvesting extracts provides a tactical element for buffing your hunter too.
Ranged Weapons: Combat from a Distance in Monster Hunter Wilds
Fires: At Combat from a Distance
Light Bowgun
Range: Mid | Guard: No
The Light Bowgun excels at fast-paced ranged attacks and mobility. It can fire multiple ammo types, which lets you decide whether you want to rapid fire for consistent damage, or take the more powerful shots when you have the opportunity. Its speed allows it to avoid attacks more easily than heavier ranged weapons. A good option for hunters who like to remain agile and keep the heat on.
Heavy Bowgun
Range: Long | Guard: Yes
The Heavy Bowgun is all about long-range power and heavy damage. It shoots strong ammo from safety, and there's even an Ignition Mode for extra devastating shots. Having a mobility disadvantage versus the Light Bowgun, it makes up for it with higher damage numbers and an auto-guard mechanic (along with manual guarding). For backrow hunters who want to throw massive hits from a distance.
Bow
Range: Mid | Guard: No
The Bow: Defined by Agile mid-range combat. It’s mobile, charges shots for greater damage, and lets you mark monsters with a Tracer to help your arrows home in. The Tracer also detonates (after a time, or after it has dealt sufficient damage) adding extra kick. A ranged option who balances mobility with decent damage output.
Ready to Hunt? The best way to discover your ideal weapon is to try them out in the game’s training area. So experiment, see what feels natural, and most importantly, be sure to have fun in the wilds of Monster Hunter.
Happy Hunting