The Crew Shutdown Sparks Digital Ownership Debate Ubisoft Lawsuit

Ubisoft's The Crew server shutdown leads to a lawsuit questioning digital game ownership. Players argue 'renting not buying'.
The Crew Shutdown Sparks Digital Ownership Debate Ubisoft Lawsuit

The Crew Shutdown Sparks Digital Ownership Debate

Imagine paying for a game, investing hundreds of hours, then suddenly it vanishes. This is the reality for The Crew players of Ubisoft. A scorching debate about digital game ownership has begun.

The Shutdown Heard 'Round the Gaming World

Ubisoft closed The Crew servers in March 2024. This shutdown was a rug pull. Players who purchased The Crew, even physical copies, were cut off. The game became unplayable because it was always-online. Two gamers in California sued Ubisoft in November 2024. They argue Ubisoft sold something that became obsolete. They compare it to buying a pinball machine with parts removed years later.

"Renting, Not Buying": Gamers Protest

The lawsuit argues Ubisoft misled consumers. Were gamers buying a game or "renting" a temporary license? Plaintiffs claim "renting." They sue Ubisoft for selling The Crew as a product when it was a service with a limited expiration. Physical copies becoming useless plastic strengthens this argument. Even disc owners were affected.

Ubisoft's Counter-Argument: "You Got What You Paid For"

Ubisoft's rebuttal is straightforward. Players purchased a "license" to play, not outright ownership. Players enjoyed years of The Crew until shutdown. They received "the benefit of their bargain." Ubisoft argues players got their monies' worth. They cannot complain now because servers are down and no offline solution exists.

Legal Battles and Shifting Sands

Legal back-and-forth is intense. Plaintiffs amended the complaint, raising virtual currency as non-expiring gift certificates under California law. They noted the activation code was valid until 2099, suggesting extended playability. Ubisoft contends players knew license terms and there is no legal basis for the suit.

A Bigger Question for All Gamers Everywhere

This suit is larger than The Crew. It questions digital game ownership. Are we buyers or licensees? More games are digital-only and service-based. Ownership and preservation become paramount. This case's outcome could have far-reaching consequences beyond consumer protection and game ownership. Gamers, publishers, and digital retailers are closely following this issue.

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